The game I made is a level breaking game. You can control the action of characters and avoid obstacles by controlling the buttons on the interface. The longer you live, the more experience you will get. When you gain enough experience at the current level, enter the next level. All players playing the game have a record, and the one with the highest record will be permanently saved in the game interface.

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The character mode is very good, and the function is perfect. However, the home page interface is too single, which can add more item colors. Secondly, it can better optimize the function of setting.

The 3D modeling used in this game is fun to engage the user, and it's a good UI to use. But the buttons in this game occlude part of the 3D model, which affects the user's experience. The lack of functional interaction in this game page is only action interaction, which will reduce the user experience.